Increases the MDEF of multiple units within range by 30%. Moves you to any block in range and grants: "After taking action, heals all allied units within a 2-block radius for HP equal to 2x caster's INT." Lasts 2 turns. Immune to DEF & MDEF reduction effects and healing negation debuffs. Restores HP to a single unit (5x caster's INT). When attacked with a ranged attack, damage taken is decreased by (20%-30%).After taking action, other allied units within a 2-block radius gain Dream Kiss: After taking action, restore HP equal to 1x Iris' INT for 2 turns.Īfter taking action, other allied units within a 2-block radius gain : After taking action, restore HP equal to 1.5x Iris' INT for 2 turns.Īfter taking action, other allied units within a 2-block radius gain : After taking action, restore HP equal to 2x Iris' INT for 2 turns.Īfter taking action, other allied units within a 2-block radius gain : After taking action, restore HP equal to 2.5x Iris' INT for 2 turns.Īfter taking action, other allied units within a 2-block radius gain : After taking action, restore HP equal to 3x Iris' INT for 2 turns. When Soldier HP is above 80%, damage taken is decreased by (10%-20%). When attacking, damage taken is reduced by (10%-20%). When attacking units with 100% HP, after entering battle, ATK increases by (10%-20%).ĭuring water battles, ATK increases by (10%-20%). When Soldier HP is above 80%, ATK & DEF increase by (10%-30%).Ĭrit increased by (10%-30%), ATK increased by (5%-15%). When Soldier HP is above 50%, ATK & DEF increase by (7%-20%). When fighting on Forest, Mountain, and Grassland terrains, ATK & MDEF (10%-30%). Unit movement status is changed to Terrain Master. ![]() When attacking, ATK & DEF increase by (10%-30%). When in water, ATK & DEF increase by (10%-30%). When in water, damage taken is decreased by (15%-50%). When hero's class is Dragon Master: When Unit HP is below 70%, damage dealt after entering battle is increased by 10%.Ĭomplete The Kind Princess with Angelina's help.Ĭomplete "Demonic Shadow" with Angelina's help. When hero's class is Serpent Master: When in water, physical damage dealt is increased by 10%. When hero's class is Dragon Master: When Unit HP is below 70%, damage taken is decreased by 10% after entering battle. When hero's class is Serpent Master: When in water, physical damage taken is decreased by 10%. Hero's ATK & INT & SKILL increase by 15%.Ĭomplete The Brave Princess with Shelfaniel's help. ( This effect can only trigger once per 3 turns.)Ĭomplete Time Rift (Elite) 3-1 with Angelina's help.Ĭomplete Double Trouble with Matthew's help. When triggering effects that allow you to act again, all buffs currently applied to you do not lose their turn count. (This act again effect can only trigger once per round.)Įxclusive Equipment Flower in the WindĪ sweet fragrance born on the wind will never stop floating, just like its owner If this skill hits 3 or more enemies, you can take an additional action. If you are in Water, you’ll have a 20% chance to the enemy for 1 turn. Attacks all enemies in 3 straight lines, dealing 0.2x AoE damage and pushing them back 3 blocks. Windride: When HP is above 50%, damage taken from melee attack decreases by 15%. Deals 0.36 AoE damage to enemies within 2 blocks and debuffs each target. Attacks a single enemy, dealing 1.2x damage and pushing the target 2 blocks.ĭecreases Mobility by 2 and disable guard. After taking action, decreases ATK and INT of all enemies within 2 surrounding blocks by 15%. Drags a friendly unit to you and swaps positions with them.Īfter use, can move an additional 2 blocks and act again. Immune to DEF & MDEF reduction and healing negation debuffs. After taking action, decreases damage taken by 2 friendly units within 2 blocks (not including this unit) by 15%. All allies within 2 blocks gain +15% ATK and INT. When cast, can move an extra 2 blocks and attack. When cast, all passable terrains are treated as Water. When attacking with a melee attack, hero's damage taken is reduced by 20%.Īfter taking action, if your soldiers are all dead you can act again. Upon successfully annihilating an enemy, cooldown decreases by 3. Attacks a single enemy unit, dealing 1.5x damage. On all other terrain, ATK is increased by 20%. When on terrain with defensive effects, all damage taken is reduced by 20%. On all other terrain, ATK is increased by 16%. When on terrain with defensive effects, all damage taken is reduced by 16%. On all other terrain, ATK is increased by 13%. When on terrain with defensive effects, all damage taken is reduced by 13%. On all other terrain, ATK is increased by 10%. ![]() When on terrain with defensive effects, all damage taken is reduced by 10%.
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